Cultivator's Caravan - Rare Artifact — Vehicle card from Foundations
Back face of Cultivator's Caravan - Artifact — Vehicle card

Cultivator's Caravan

Type: Artifact — Vehicle
Colors:
Number: 670
Finishes:
nonfoil
Reprint: Yes
Card Text:
{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.17 $0.13 $0.70 $0.19
Foil $0.00 $0.00 $0.00 $0.00
Price History
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Sep 29, 2017

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Sep 29, 2017

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Sep 29, 2017

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

Sep 29, 2017

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

Sep 29, 2017

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Sep 29, 2017

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Sep 29, 2017

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

Sep 29, 2017

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

Sep 29, 2017

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

Sep 29, 2017

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Sep 29, 2017

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Sep 29, 2017

You may tap more creatures than necessary to activate a crew ability.

Sep 20, 2016

As long as Cultivator's Caravan isn't an artifact creature, its {T} ability can be activated if it came under your control this turn.