Kellan, Daring Traveler // Journey On - Rare Legendary Creature — Human Faerie Scout card from The Lost Caverns of Ixalan
Back face of Kellan, Daring Traveler // Journey On - Legendary Creature — Human Faerie Scout card

Kellan, Daring Traveler // Journey On

Type: Legendary Creature — Human Faerie Scout
Colors:
Number: 341
Finishes:
nonfoilfoil
Reprint: No
Card Text:
Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.14 $0.07 $0.18 $0.13
Foil $0.15 $0.13 $0.25 $0.18
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Nov 10, 2023

An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Kellan, Daring Traveler is a white creature card whose mana value is 2. While there, it can't be the target of a spell or ability that targets only instant or sorcery cards.

Nov 10, 2023

Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

Nov 10, 2023

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

Nov 10, 2023

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

Nov 10, 2023

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

Nov 10, 2023

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

Nov 10, 2023

If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

Nov 10, 2023

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

Nov 10, 2023

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library") and Kellan, Daring Traveler is on top of your library, you can cast Journey On, but not Kellan, Daring Traveler.

Nov 10, 2023

If you don't put the card you reveal due to Kellan's triggered ability into your hand and you choose not to put it into your graveyard, it stays on top of your library.

Nov 10, 2023

Journey On counts the number of opponents who control at least one artifact, not the number of artifacts opponents control.

Nov 10, 2023

Map tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Map and the ability "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery."

Nov 10, 2023

Some cards in other sets refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

Nov 10, 2023

When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

Nov 10, 2023

You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.