Demonic Pact - Mythic Enchantment card from Foundations
Back face of Demonic Pact - Enchantment card

Demonic Pact

Type: Enchantment
Colors:
Number: 602
Finishes:
nonfoil
Reprint: Yes
Card Text:
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.52 $0.49 $2.55 $1.05
Foil $0.00 $0.00 $0.00 $0.00
Price History
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Jun 22, 2015

If the ability doesn't resolve (either for having its target become illegal or because a spell or ability counters it), the mode chosen for that instance of the ability still counts as being chosen.

Jun 22, 2015

In some very unusual situations, you may not be able to choose a mode, either because all modes have previously been chosen or the only remaining modes require targets and there are no legal targets available. In this case, the ability is simply removed from the stack with no effect.

Jun 22, 2015

It doesn't matter who has chosen any particular mode. For example, say you control Demonic Pact and have chosen the first two modes. If an opponent gains control of Demonic Pact, that player can choose only the third or fourth mode.

Jun 22, 2015

The phrase "that hasn't been chosen" refers only to that specific Demonic Pact. If you control one and cast another one, you can choose any mode for the second one the first time its ability triggers.

Jun 22, 2015

Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?

Jun 22, 2015

You choose the mode as the triggered ability goes on the stack. You can choose a mode that requires targets only if there are legal targets available.