

Barrensteppe Siege
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Finish | Market Price | Lowest Price | Highest Price | Average Price |
---|---|---|---|---|
Normal | $0.59 | $0.50 | $15.95 | $2.24 |
Foil | $0.99 | $0.94 | $24.72 | $2.86 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
Barrensteppe Siege’s Mardu ability will check as the end step starts to see if a creature died under your control this turn. If none did, the ability won’t trigger at all.
If you somehow control Barrensteppe Siege and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two abilities.