Restoration Magic
• Cure — {0} — Target permanent gains hexproof and indestructible until end of turn.
• Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $1.60 | $0.28 | $2.88 | $1.11 |
| Foil | $2.19 | $0.67 | $3.38 | $1.87 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.
If a spell with tiered is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose a new mode.
If an effect allows you to cast a spell with tiered "without paying its mana cost," you must still choose exactly one mode and pay the associated additional cost.
If you chose the Cura mode and the target permanent is an illegal target when Restoration Magic tries to resolve, it won't resolve and none of its effects will happen. You won't gain 3 life.
The mana value of a spell with tiered is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which mode you choose or which additional costs you pay, including any additional costs imposed by other effects.
You choose the mode as you cast the spell with tiered. Once the mode is chosen, it can't be changed.
You must choose exactly one of the listed modes and pay its associated additional cost in order to cast a spell with tiered.