Outlaws' Fury - Common Instant card from Outlaws of Thunder Junction
Back face of Outlaws' Fury - Instant card

Outlaws' Fury

Type: Instant
Colors:
Number: 136
Finishes:
nonfoilfoil
Reprint: No
Card Text:
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.04 $0.01 $0.04 $0.02
Foil $0.12 $0.06 $0.15 $0.10
Price History
Loading price history...
Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Apr 12, 2024

A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.

Apr 12, 2024

If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

Apr 12, 2024

Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.

Apr 12, 2024

Outlaws' Fury affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+0.

Apr 12, 2024

You pay all costs and follow all normal timing rules for a card played from exile this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.