Season of Gathering - Mythic Sorcery card from Bloomburrow
Back face of Season of Gathering - Sorcery card

Season of Gathering

Type: Sorcery
Colors:
Number: 192
Finishes:
nonfoilfoil
Reprint: No
Card Text:
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Variations:
Finish Market Price Lowest Price Highest Price Average Price
Normal $3.68 $3.28 $6.82 $4.54
Foil $4.28 $4.02 $6.50 $4.86
Price History
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Jul 26, 2024

Choices made for the first and second modes of Season of Gathering aren't made until the spell is resolving.

Jul 26, 2024

If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

Jul 26, 2024

If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

Jul 26, 2024

If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Jul 26, 2024

No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

Jul 26, 2024

No player can cast spells or activate abilities in between the modes of a resolving spell.

Jul 26, 2024

The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.

Jul 26, 2024

You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.

Jul 26, 2024

You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.