Ride the Shoopuf - Uncommon Enchantment card from Final Fantasy
Back face of Ride the Shoopuf - Enchantment card

Ride the Shoopuf

Type: Enchantment
Colors:
Number: 197
Finishes:
["foil""nonfoil"]
Reprint: No
Card Text:
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Printings:
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.28 $0.14 $3.33 $0.32
Foil $0.35 $0.19 $1.99 $0.41
Price History
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Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Jul 25, 2025

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Jul 25, 2025

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Jul 25, 2025

Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.

Jun 6, 2025

If Ride the Shoopuf becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to attack with it that turn.

Jun 6, 2025

Ride the Shoopuf's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Ride the Shoopuf's leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.