

Inspiring Call
Final Fantasy Commander
Uncommon
Type:
Instant
Colors:
Number:
310
Finishes:
nonfoilfoil
Reprint:
Yes
Card Text:
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Printings:
Warhammer 40,000 Commander (40K)Commander 2016 (C16)Commander Anthology Volume II (CM2)Dragons of Tarkir (DTK)Foundations (FDN)Final Fantasy Commander (FIC)Iconic Masters (IMA)Jumpstart (JMP)The Lost Caverns of Ixalan Commander (LCC)Midnight Hunt Commander (MIC)March of the Machine Commander (MOC)Fallout (PIP)Secret Lair Drop (SLD)Zendikar Rising Commander (ZNC)
Finish | Market Price | Lowest Price | Highest Price | Average Price |
---|---|---|---|---|
Normal | $0.16 | $0.00 | $0.00 | $0.00 |
Foil | $0.00 | $0.00 | $0.00 | $0.00 |
Price History
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Legality
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
Rulings
Nov 17, 2017
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Nov 17, 2017
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.