Blacksmith's Talent - Uncommon Enchantment — Class card from Bloomburrow
Back face of Blacksmith's Talent - Enchantment — Class card

Blacksmith's Talent

Bloomburrow Uncommon
Type: Enchantment — Class
Colors:
Number: 125
Finishes:
nonfoilfoil
Reprint: No
Card Text:
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.
Printings:
Finish Market Price Lowest Price Highest Price Average Price
Normal $0.20 $0.04 $0.33 $0.16
Foil $0.29 $0.13 $0.36 $0.24
Price History
Loading price history...
Legality

Alchemy

Brawl

Commander

Duel

Gladiator

Historic

Legacy

Modern

Oathbreaker

Pauper

Pauper Commander

Penny

Pioneer

Standard

Timeless

Rulings
Jul 26, 2024

A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.

Jul 26, 2024

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Jul 26, 2024

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

Jul 26, 2024

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Jul 26, 2024

Gaining a level won't remove abilities that a Class had at a previous level.

Jul 26, 2024

If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.

Jul 26, 2024

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Jul 26, 2024

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.