Master's Guidance
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
| Finish | Market Price | Lowest Price | Highest Price | Average Price |
|---|---|---|---|---|
| Normal | $0.40 | $0.24 | $6.39 | $1.23 |
| Foil | $0.83 | $0.70 | $8.77 | $1.67 |
Alchemy | Brawl | ||
Commander | Duel | ||
Gladiator | Historic | ||
Legacy | Modern | ||
Oathbreaker | Pauper | ||
Pauper Commander | Penny | ||
Pioneer | Standard | ||
Timeless |
Creatures that enter the battlefield attacking will not trigger Master's Guidance's first triggered ability. You have to declare two or more legendary creatures as attackers during your declare attackers step to trigger the ability.
Master's Guidance's first ability can put a +1/+1 counter on each of any two attacking creatures, not just on the legendary attacking creatures that caused it to trigger.