Nowhere to Run in Dimir Main Decks

Nowhere to Run in Dimir Main Decks

Type: Enchantment
Color:

0 decks found | Last 7 Days

Nowhere to Run - Enchantment used in Dimir main decks

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Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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No decks found with Nowhere to Run in Dimir for the selected time period.

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